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Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown
How to reproduce:1. Open the attached Bug Report.zip project2. Go to the Menu bar-> File-> Build Settings-> Enable Developm... Read more
UnityEngine.UI missing reference errors are thrown when reimporting assets
How to reproduce:1. Open the attached "case_1173748-2019.2UpgradeBug" project2. Go to Assets->Reimport All Expected results: All ... Read more
[Preferences Window] Applying preferences items is slow
How to reproduce:1. Open a new project and go to Edit > Preferences2. Toggle any of the tickboxes or change any of the dropdowns ... Read more
LogStringToConsole is performing too many allocations when printing to c...
To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more
[Scripting] MissingMethodException errors are thrown on selecting object...
MissingMethodException errors are thrown on selecting object after updating the API. Steps to repro:1. Open the attached project.2. ... Read more
[Android] Build and run fails when Rewired is present in the project
Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more
UnityEditor.SelectionMode is missing Flags attribute
How to reproduce:1. Open the attached user's project ("SelectionModeMissingFlagsAttribute.zip")2. Open "SampleEditorScript.cs"3. Loo... Read more
Headers are rendered in reverse order when using multiple [Header()] att...
To reproduce: 1. Open Unity and create a New Project2. Create a new script and attach it to any gameObject3. Open the newly created ... Read more
Putting the [Header()] tag above a line with multiple variables it shows...
To reproduce: 1. Open Unity and create a New Project2. Create a new script and attach it to any gameObject3. Open the newly created ... Read more
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