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Won't Fix

Votes

0

Found in

2022.2.0a15

Issue ID

UUM-1562

Regression

No

Exceptions are not logged when thrown from "async Task"

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How to reproduce:
1. Open project "LogsInAsync.zip"
2. In the Hierarchy window select "GameObject" GameObject
3. In the Inspector window press on three dots of the script Component and choose "Call Async Methods"
4. Observe the Console window

Expected result: Exception is logged
Actual result: Exception is not logged

Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15

Reproducible on: macOS 11.6 (Intel)

  1. Resolution Note:

    This is normal C# behavior, by design:
    - an async Task returning method will capture any exception raised within its body, so that that it can be handled by the consuming side (by awaiting within a try/catch bloc, calling task.Result, or task.Wait,...).
    - so the exception is swallowed before the Unity runtime can see it as an unhandled exception, and as no other code awaits on the task object, it is somehow lost (ultimately, there will be an error happening when the Task objects gets garbage collected, but that won't produce a console entry).

    The versions wrapped in an async void method don't have any way to capture and propagate to an awaiter, so those cases pass the exception to the runtime.

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