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0
votes
Fixed

System.Reflection.TargetInvocationException is thrown when using .NET Ma...

Scripting

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Dec 14, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the Unity Project inside the ownCloud directory2. Open the "SampleScene" and play it3. Follow the logs in... Read more

0
votes
Fixed

"Debug.Log()" outputs file which is not relevant to the user when using ...

Scripting

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Nov 11, 2018

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Version/s: 2017.3.0a1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Create a New Project2. Create a Script where there is a "Debug.Log()" printed when playing3. Attach it to any... Read more

0
votes
Not Reproducible

[PackedMemorySnapshot] Array type fields are listed as non-array types

Scripting

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Nov 29, 2018

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Version/s: 2018.3.0b12

To reproduce:1. Open attached project2. In main toolbar, click Repro, Demonstrate To Console3. Observe the console prints Expected: ... Read more

0
votes
Fixed

Managed Assembly is included in Player Build when using Define constrain...

Scripting

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project (DefineTest.zip)2. Open scene Scenes/SampleScene3. Go to File -> Build and Run4. Ob... Read more

0
votes
By Design

Prefabs which are not nested return null value when using PrefabUtility....

Scripting

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Mar 04, 2020

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Version/s: 2019.2, 2019.3.3f1, 2020.2

Steps to reproduce:1. Download and open attached "BetterUI_Test2019" project2. Open "Betterizer" script3. Insert a breakpoint in lin... Read more

0
votes
Fixed

The performance of AddComponent degrades when Scripts are generated in p...

Scripting

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Dec 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1

Reproduction steps:1. Open the attached project "AddComponent_2020.zip"2. Switch the platform target to Android, and enable Developm... Read more

4
votes
Won't Fix

Thread-Deadlock during prepare method by JIT

Scripting

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Feb 13, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "JITCrash.zip" project2. Build Standalone Build3. Run "run.bat" in the Project folder 6-8 times4. Notice... Read more

0
votes
Won't Fix

Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...

Scripting

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Feb 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project2. Enter Play Mode3. Press Spacebar on the Keybo... Read more

0
votes
By Design

GC.Collect occasionally fails to clean everything, resulting in Memory l...

Scripting

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Feb 12, 2019

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Version/s: 2017.4.0f1, 2017.4.6f1

When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more

0
votes
Duplicate

[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...

Scripting

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Feb 12, 2019

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Version/s: 2018.2.15f1, 2018.3.5f1

When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more

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