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0
votes
Won't Fix

Unity editor crashes if code has nullable structs with circular dependency

Scripting

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Dec 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "754243.zip"2. In Project window, open "Test.cs" script3. Uncomment and save the code4. Se... Read more

0
votes
Won't Fix

Wrong localized language name of Simplified/Traditional Chinese in Edito...

Scripting

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Oct 09, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.1.6f1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (ChineseLocalizationIssue)2. Enter Play Mode and check the Console window Expected r... Read more

0
votes
By Design

[General] UnityEngine.Application.logMessageReceived is not being raised...

Scripting

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Nov 21, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open attached project "New Unity Project.zip"2. In Project window, double-click on "Initializer" script3. In Scr... Read more

0
votes
Fixed

Allocating too many variables in a method leads to a crash

Scripting

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Nov 22, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.2.0a1, 2018.2.16f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Download and open the attached project2. Add LoadMegaCrash.cs to a a gameobject3. Enter playmode Expected resu... Read more

0
votes
By Design

[Android][IL2CPP] App crashes when accessing unsafe byte data

Scripting

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Oct 29, 2018

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Version/s: 2018.3.0b7

Repro steps:1. Open user attached project2. Build and Run3. Play Actual: App crashes Reproducible with: 2017.3.0p2, 2017.4.15f1, 201... Read more

0
votes
Duplicate

[IL2CPP] Accessing CustomAttributeData causes an assertion failure

Scripting

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Nov 12, 2018

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Version/s: 2018.2.15f1

Repro steps:1. Open user attached project2. Make sure “Development Build” is checked3. Build and Run4. Play5. Check the player log A... Read more

0
votes
Fixed

TextAsset.bytes allocates memory on each call, need a NativeArray / non-...

Scripting

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Oct 28, 2021

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Version/s:

Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more

0
votes
By Design

Parent class Awake method is not called when Reload Scene setting is dis...

Scripting

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Jan 04, 2020

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Version/s: 2019.3.0b9, 2019.3.0f3, 2020.1.0a11

How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode Expected results: "Awake was called: T... Read more

0
votes
Won't Fix

[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...

Scripting

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Aug 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.16f1, 2021.1, 2021.2, 2022.1

The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more

0
votes
By Design

"InvalidOperationException: Stack empty" error is thrown when reimporti...

Scripting

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Nov 23, 2018

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Version/s: 2018.3.0b9, 2018.3.0b11, 2019.1.0a1

Steps to reproduce:1. Open attached project "Script error"2. In the Assets folder find "NewBehaviourScript"3. Right click on it and ... Read more

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