Search Issue Tracker
MonoImporter logs a warning when a new type has a naming collision with ...
How to reproduce:1. Open the attached “My project” project2. Open the “Assets/Animation” script3. Change the name of the “MyMethod” ... Read more
[M1][Rosetta] Editor crashes when switching graphics api to OpenGL when ...
How to reproduce:1. Create or open any Unity project2. Project settings -> Player -> Other Settings3. Unselect "Auto Graphics ... Read more
Scripting Define Symbols list gets affected on all platforms when it is ...
Steps to reproduce:1. Create a new project2. Navigate to Edit > Project Settings > Player > Other Settings > Script Comp... Read more
"Cannot set deprecated build target 'OSXIntel'" warning appears when set...
Reproduction steps:1. Open the user's attached "Reproduction_DeprecatedBuildTargetOSX.zip" project2. In the Menu Bar go to Repro >... Read more
NET_STANDARD_2_1, NET_STANDARD_2_0 are not defined when asmdef targets E...
Reproduction steps:1. Open the attached project “IN-6270.zip”2. Enter Play Mode3. Exit Play Mode4. Observe Console Window5. In the P... Read more
UnityException is thrown when the affected code has no "isPlaying" method
How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more
TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce:1. Open the project “BugTesting”2. Select “SPUndo” GameObject in the Hierarchy3. Click the ““ button in the Inspector4.... Read more
Test Framework Assert.Inconclusive does not work when used in Async Methods
How to reproduce:1. Open the user-attached project “AssertInconclusiveTest”2. Open Window → General → Test Runner3. In the Test Runn... Read more
Debug.Log applies formatting for date and time in the DateTime struct wh...
Reproduction steps: Open attached “Debug.Log” project Open “Sample Scene” scene Enter the Play mode Expected result: Two dates in th... Read more
Files are not included in the “Assembly-CSharp.csproj” file when they ar...
Steps to reproduce:1. Open the user’s project2. Notice the “IComponentEditor.cs” script at Assets → Physics → Editor3. Open the proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Engine Layout Tables memory increases when repeatedly entering Play Mode with custom fonts used in a UIDocument
- The Ragdoll Builder window has no scrollbar making elements unreachable unless the window is resized
- Crash on FindSeamTexels when generating lighting while the meshAtlasIndex >= 0
- Floating Material Preview window does not update when material properties are changed in the Inspector
- The Ragdoll Builder window has no minimum window size for the critical functionality to be visible at all times