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JavaScript files under WebGLTemplates folder are being compiled as Unity...
How to reproduce: 1. Open the attached "TestFor1067185.zip" project 2. Go to Assets -> WebGLTemplates -> TestTemplate 3. Modify test... Read more
Project build fails when using a folder named "Editor" in a folder that ...
How to reproduce: 1. Open user's attached project 2. Open Scene "SampleScene" 3. Go to File > Build Settings.. and click Add Open S... Read more
[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Check the Console. Actual behavior: - ... Read more
Cannot find ScriptableObject asset by search in Project Window when name...
How to reproduce: 1. Download and open attached "Asset Namespace Change Bug" project 2. In the Project Window's search bar type "t:M... Read more
Help/Documentation Button of C# Script Does not Send you to the HelpURLA...
To reproduce: 1. Open attached project 2. Select ExampleScript in project window 3. Click on Help/Documentation button Actual: Mon... Read more
Unity crashes on Transform::SetLocalPosition when entering Play Mode
Unity crashes on Transform::SetLocalPosition when entering Play Mode after adding [RuntimeInitializeOnLoadMethod(RuntimeInitializeLo... Read more
Unity Editor crashes when passing half of the Emoji to native C++ code
To reproduce: 1. Download attached project "utf16_surrogate.zip" and open in Unity 2. Open "surrogate" scene 3. Enter Play mode Ex... Read more
Editor crashes in CalculateGlobalRotation when TransformAccess.rotation ...
To reproduce: 1. Open the attached project (ECS Job System.zip) 2. Enter Play mode Expected: the Editor doesn't crash Reproduced ... Read more
Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. Enter and then exit Play Mode -- observe crash R... Read more
Invoke is not called if assigning transform.GetChild() to a variable bef...
Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
- The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
- Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used
- The "Hold On" dialog box persists when entering the Play Mode
- Files with custom extensions are not filtered when using ”EditorUtility.OpenFilePanelWithFilters”