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JavaScript files under WebGLTemplates folder are being compiled as Unity...
How to reproduce:1. Open the attached "TestFor1067185.zip" project2. Go to Assets -> WebGLTemplates -> TestTemplate3. Modify t... Read more
Project build fails when using a folder named "Editor" in a folder that ...
How to reproduce:1. Open user's attached project2. Open Scene "SampleScene"3. Go to File > Build Settings.. and click Add Open Sc... Read more
[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.3. Check the Console. Actual behavior:- Only UP... Read more
Cannot find ScriptableObject asset by search in Project Window when name...
How to reproduce:1. Download and open attached "Asset Namespace Change Bug" project2. In the Project Window's search bar type "t:MyS... Read more
Help/Documentation Button of C# Script Does not Send you to the HelpURLA...
To reproduce:1. Open attached project2. Select ExampleScript in project window3. Click on Help/Documentation button Actual: MonoScri... Read more
Unity crashes on Transform::SetLocalPosition when entering Play Mode
Unity crashes on Transform::SetLocalPosition when entering Play Mode after adding [RuntimeInitializeOnLoadMethod(RuntimeInitializeLo... Read more
Unity Editor crashes when passing half of the Emoji to native C++ code
To reproduce: 1. Download attached project "utf16_surrogate.zip" and open in Unity2. Open "surrogate" scene3. Enter Play mode Expect... Read more
Editor crashes in CalculateGlobalRotation when TransformAccess.rotation ...
To reproduce: 1. Open the attached project (ECS Job System.zip)2. Enter Play mode Expected: the Editor doesn't crash Reproduced in 2... Read more
Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. Enter and then exit Play Mode-- observe crash Reprod... Read more
Invoke is not called if assigning transform.GetChild() to a variable bef...
Reproducible on Standalone, Android and iOSFor the relevant script, open enemyMover.cs To reproduce:1. Open attached project "Invoke... Read more
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