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0
votes
Duplicate

[.NET 4.x] A script can't be loaded when a class derived from MonoBehavi...

Scripting

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Aug 20, 2018

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Version/s: 2018.2.4f1

Repro steps: 1. Open QA attached project "repro_1072512" 2. Open scene "0" 3. Select "GameObject" in the Hierarchy 4. Observe the In... Read more

0
votes
Fixed

After Unity loads the project it crashes on System.Array:ClearInternal (...

Scripting

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Jul 10, 2018

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Version/s: 2018.2.0a1, 2018.2.0f2

How to reproduce: 1. Open user's attached project "ID.zip" 2. After the project is loaded wait from 10 to 15 seconds and the project... Read more

0
votes
Won't Fix

[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...

Scripting

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Jun 16, 2018

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Version/s: 2017.3.1f1

Repro steps: 1. Open QA attached project "repro" 2. Open Scene "0" 3. Enter Play Mode 4. Press space on your keyboard 5. Exit Play M... Read more

0
votes
Fixed

AspectRatioFitter has one frame delay after enabling a GameObject when e...

Scripting

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Jul 13, 2018

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Version/s: 2017.3.0f1, 2018.2.0f2

If AspectRatioFitter is used with envelope parent mode then layouting is exhibiting a one frame delay when the game object containin... Read more

0
votes
Fixed

Unity freezes while importing specific script because of UNITY_ANDROID p...

Scripting

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Jul 17, 2018

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Version/s: 2018.3.0a5

Steps to reproduce: 1. Create new project 2. Drag script "PluginMsgHandler.cs" to project view to import it 3. Unity freezes, edito... Read more

0
votes
Fixed

UnsafeUtility.GetFieldOffset returns negative values about Enum fields i...

Scripting

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Jul 11, 2018

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Version/s: 2018.2.0f2

Repro steps: 1. Open attached project 2. Enter Play Mode and observe the values in Game View 3. Exit Play Mode 4. File -> Build and ... Read more

2
votes
Fixed

Crashes on mono_class_init when entering Play Mode after recompiling scr...

Scripting

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Jul 13, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "MainScene" 3. Open a script in a code editor, modify it to recomp... Read more

0
votes
By Design

Invoke is not called if assigning transform.GetChild() to a variable bef...

Scripting

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Mar 20, 2019

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Version/s: 2018.3.9f1

Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more

0
votes
Fixed

[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build

Scripting

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Aug 14, 2018

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Version/s: 2018.2.3f1

Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Check the Console. Actual behavior: - ... Read more

0
votes
Fixed

Editor exits with return code 0 even with compilation errors when Unity ...

Scripting

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Jul 10, 2018

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Version/s:

Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more

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