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Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...
Repro steps:1. Open QA attached project "repro"2. Open Scene "0"3. Enter Play Mode4. Press space on your keyboard5. Exit Play Mode i... Read more
DontDestroyOnLoad destroys GameObject in the build when the game is buil...
How to reproduce:1. Open user's project2. Play the scene3. Type user: admin, password: admin and press LoginA new scene should load,... Read more
Switching Build Target to WebGL results with crash in mono_class_array_e...
Steps to reproduce:1. Open user-submitted project "gamebois.zip"2. Go to Build Settings (File->Build Settings)3. Switch to WebGL ... Read more
Using Native Plugin from a Managed Plugin fails in built game
Reproduced in:1. Open user attached project2. Build & Run3. Observe that .dll is not loaded with"Fallback handler could not load... Read more
WaitForSecondsRealtime instance can't be reused
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe Console logs Expected result: each loop wait... Read more
Wrong Scriptable Objects are created when creating through MenuItem
Reproduction steps:1. Open the attached 'UniversalGraphicsTest_Foundation' project2. Open the 'Assets' folder3. Right-click and go t... Read more
Crash when entering Play Mode if a ScriptableObject Resource is loaded a...
Reproduction steps:1. Open the attached "Test.zip" project2. Select the "Test" ScriptableObject in Assets > Resources3. Enter Pla... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce:1. Open any project2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)3. Select the... Read more
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