Search Issue Tracker
HashSet<T>(int capacity) constructor is not supported when creating a Ha...
How to reproduce:1. Open tester-attached project (HashSet)2. Check the Console window Expected result: no errors are present in the ... Read more
Generic class values are not deserialized on built game
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the speed is set to 94. Build and run5. Speed value ... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps:1. Open the attached project.2. Set platform to iOS, Android or WebGL.3. Build the project. Actual behavior.- Bui... Read more
[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...
Repro steps:1. Open QA attached project "repro"2. Open scene "0"3. Enter Play Mode4. Wait for the Editor to crash Expected: The scen... Read more
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...
How to reproduce:1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.com... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more
LoadAssetAsync does not obey Application.backgroundLoadingPriority
How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more
[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...
How to reproduce:1. Open user-submitted project (EditorCrashReproduce)2. Enter Play Mode Expected result: the Editor doesn't crashAc... Read more
In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce:1. Download 1050206_repro.zip and open "SampleScene" scene2. Change platform to UWP.3. Open Player Settings and c... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade.For example Evaluate now has... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal