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Double-clicking on "Debug.Log()" message doesn't open the script when Lo...
How to reproduce:1. Open the attached "1308839_Repro.zip" project2. Open the Scene "SampleScene"3. Open the Player Settings (Edit-&g... Read more
Crash when exiting the Play Mode and there's a script attached to a Game...
Reproduction steps:1. Open the attached project2. Enter the Play Mode3. Exit the Play Mode4. Observe the crash Expected result: the ... Read more
[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps:1. Open the attached "GradientsAndThreads" project2. Open the "ReproScene" scene3. Enter the Play mode4. Observe ... Read more
Files are not included in the “Assembly-CSharp.csproj” file when they ar...
Steps to reproduce:1. Open the user’s project2. Notice the “IComponentEditor.cs” script at Assets → Physics → Editor3. Open the proj... Read more
TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce:1. Open the project “BugTesting”2. Select “SPUndo” GameObject in the Hierarchy3. Click the ““ button in the Inspector4.... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more
[Backport] OnPostRender is called multiple times per frame when setting ...
Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more
[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
Crash when opening the project
Reproduction steps:1. Open the user's attached project Expected result: Project opens successfullyActual result: Editor crashes Repr... Read more
MonoBehaviours are not recognized when using a preprocessor directive in...
How to reproduce:1. Open the attached project ("monobehaviourPreprocessorBug.zip")2. Click on the "ScriptWithAttributeCommaInNamespa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables