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0
votes
Duplicate

UnloadUnusedAssets unloads assets that are referenced through thread loc...

Scripting

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Dec 10, 2019

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Version/s: 2017.4, 2018.4.13f1, 2020.1

How to reproduce: 1. Build & Run development build of the attached project 2. Wait Actual result: The used texture gets deleted aft... Read more

0
votes
By Design

Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...

Scripting

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Dec 05, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more

0
votes
Fixed

Application.systemLanguage does not return full language name when it ha...

Scripting

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Dec 19, 2019

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Version/s: 2017.4, 2018.4.12f1, 2020.1

How to reproduce: 1. Change the system language to Chinese (Taiwan) 2. Open the submitted project 3. Open the Sample Scene 4. Enter ... Read more

0
votes
Won't Fix

Crash on C++ native plugin allocation

Scripting

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Nov 03, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b9, 2020.1

Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more

3
votes
Not Reproducible

"Error: Could not load signature" error is thrown when DLL from a packag...

Scripting

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Mar 12, 2020

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Version/s: 2017.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted archive (unity_repro_packages.tar.gz) 2. Extract this archive and navigate to "ai.five.exte... Read more

0
votes
By Design

Scriptable Object retains private bool value when recompiling scripts

Scripting

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.2.20f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1218346.zip' project 2. In the Project browser select 'CustomAsset' and clear the Co... Read more

0
votes
Won't Fix

Editor and crash reporter both hang upon stack overflow in recursive com...

Scripting

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Feb 14, 2020

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Version/s: 2017.4.0a1, 2020.1.0a23

Editor and crash reporter both hang upon stack overflow in recursive component script When adding a recursive function which may re... Read more

7
votes
Fixed

MonoScript.GetClass returns null when the script contains a Struct insid...

Scripting

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Feb 11, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the project "case_1218837-MonoScript.GetClass" 2. Select Tools -> Type Interface Check in the Menu Bar 3. ... Read more

1
votes
Fixed

DllImports get stuck in error loop when a combination of static construc...

Scripting

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Jan 31, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce: 1. Open the user's attached project ("StaticEditorInitDllLoadFailureOnFirst.zip") 2. After the project is opened, ... Read more

3
votes
Postponed

A warning is thrown in the Console window when a non-MonoBehaviour scrip...

Scripting

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Mar 02, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f5, 2020.1, 2020.2

How to reproduce: 1. Create and open a new project 2. Drag and drop the attached 'Transform.cs' script into the Project window 3. Ob... Read more

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