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UnloadUnusedAssets unloads assets that are referenced through thread loc...
How to reproduce:1. Build & Run development build of the attached project2. Wait Actual result: The used texture gets deleted af... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps:1. Open "Test.zip" project2. "Tools" -> "SwitchMe"3. Notice the Console Output4. "Tools" -> "SwitchMe"5. No... Read more
Application.systemLanguage does not return full language name when it ha...
How to reproduce:1. Change the system language to Chinese (Taiwan)2. Open the submitted project3. Open the Sample Scene4. Enter Play... Read more
Crash on C++ native plugin allocation
Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more
"Error: Could not load signature" error is thrown when DLL from a packag...
How to reproduce:1. Open user-submitted archive (unity_repro_packages.tar.gz)2. Extract this archive and navigate to "ai.five.extern... Read more
Scriptable Object retains private bool value when recompiling scripts
How to reproduce:1. Open the attached 'project-1218346.zip' project2. In the Project browser select 'CustomAsset' and clear the Cons... Read more
Editor and crash reporter both hang upon stack overflow in recursive com...
Editor and crash reporter both hang upon stack overflow in recursive component script When adding a recursive function which may res... Read more
MonoScript.GetClass returns null when the script contains a Struct insid...
How to reproduce:1. Open the project "case_1218837-MonoScript.GetClass"2. Select Tools -> Type Interface Check in the Menu Bar3. ... Read more
DllImports get stuck in error loop when a combination of static construc...
How to reproduce:1. Open the user's attached project ("StaticEditorInitDllLoadFailureOnFirst.zip")2. After the project is opened, in... Read more
A warning is thrown in the Console window when a non-MonoBehaviour scrip...
How to reproduce:1. Create and open a new project2. Drag and drop the attached 'Transform.cs' script into the Project window3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled