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Nested Objects Draw Gizmos twice when using DrawGizmo
How to reproduce: 1. Open attached project "GizmoDrawBug.zip" 2. Open "SampleScene" scene ("Scenes" folder) 3. Select "Level" GameOb... Read more
[Gizmos] Crash in mac editor when WheelCollider has parent rigidbody wit...
Reproduction steps: 1. Open the user's attached project 2. Select "Bike" prefab in the scene "NeonCity" 3. Set its scale's x value t... Read more
[Game view] Game stops accepting input when the Game view undocked and r...
How to reproduce: 1. Open the attached project "1005607-InputDocking.zip" 2. Press Play 3. Move the Game view as a separate window 4... Read more
OnDrawGizmos is not called if Game Object is in an additive scene and Dr...
How to reproduce: 1. Open the attached project 2. Enable Gizmos at Top Right of Game View 3. Click Play 4. Observe Game View Expect... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps: 1. Open the attached 'TestOverlays' project 2. Open the 'SampleScene' 3. Click anywhere in the Scene view and... Read more
Editor performance in the Scene View regressed drastically when multi se...
How to reproduce: 1. Open the attached project "Repro 3d" 2. Open the "Repro scene" 3. In the Hierarchy's select all of the objects ... Read more
OnDrawGizmos is called from a collapsed script after restarting the Editor
How to reproduce: 1. Open the attached project "case_1331034-GizmoTest.zip" 2. Open SampleScene 3. Click on GameObject in the Scene ... Read more
[Scene/Game View] Tools dropdown of Game View and Scene View tab are not...
How to reproduce: 1. Create a new project 2. In the Scene view control bar select the Draw mode menu (the first dropdown on the left... Read more
Maximize on Play momentarily doesn't show Game view when entering Play Mode
Reproduction steps: 1. Create 3D Project 2. Toggle on 'Maximize on Play' 3. Play Scene 4. Observe Game view Expected result: Game v... Read more
OnDrawGizmosSelected() is called twice when selecting child GameObject a...
Reproduction steps: 1. Open user's project "LootArea.zip" 2. Open "SampleScene" Scene 3. Make sure to not place your mouse cursor on... Read more
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