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Application.targetFramerate gives inconsistent framerate
To reproduce:1. Open the user's attached project2. Open and play the "SampleScene"3. Observe the Console Expected result: The "drift... Read more
GizmoType of different properties don't draw gizmos when their condition...
How to reproduce:1. Open the user's attached project2. Select a child GameObject of "Bezier" in the Hierarchy window Expected result... Read more
[2D][Tilemap] "Focus On" dropdown doesn't open from Tilemap panel when a...
When any Tile Palette tool is selected then "Focus On" dropdown doesn't expand under the Tilemap panel in the Scene View, Refer atta... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce:1. Create a new project or open an existing one2. Set the Field of View field of the Scene Camera to a number lower... Read more
[Scene View] Zooming out in scene view is no longer limited.
Infinite zooming out is possible by mouse scroll which makes Scene grid, game objects, and gizmos disappear. Steps to repro: 1. Crea... Read more
[macOS] Play/Pause buttons have a small white outline when the Play butt...
Steps to reproduce: 1) Open Unity and create a new project2) Press Play buttonNote: Play/Pause button colors will be not correct and... Read more
Scene View camera stops in place for a moment while quickly reversing Sc...
How to reproduce:1. Open Unity, create or open a project2. Move the Scene View camera a single direction then quickly reverse to the... Read more
Scene View camera returns to vector 0 after placing a GameObject out of ...
How to reproduce:1. Open Unity, open or create a project2. Hold down Shift and move the Scene View camera one direction until the Sc... Read more
Selecting a Prefab behind a canvas selects child gameObject instead of p...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Select one gameobject in the scene view3. Position vi... Read more
Crash on mono_string_new_handle when opening a project
Reproduction steps:1. Open the user's attached project Expected result: project opensActual result: crash Reproduced with: 2020.3.33... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS