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Game Object Material starts flickering when dragging new material over o...
Reproduction steps: 1. Open the attached project "Flickering.zip" 2. Go to the Project window 3. Select "black" Material and drag it... Read more
Game View is not displayed after setting language pack in Editor
Reproduction steps: 1. Open the Unity Hub and Select Installs 2. Install Unity Editor and Add "日本語"(Japanese) in the Language Pack (... Read more
GizmoType of different properties don't draw gizmos when their condition...
How to reproduce: 1. Open the user's attached project 2. Select a child GameObject of "Bezier" in the Hierarchy window Expected res... Read more
Crash on mono_string_new_handle when opening a project
Reproduction steps: 1. Open the user's attached project Expected result: project opens Actual result: crash Reproduced with: 2020.... Read more
Game Window isn't focused when entering Play Mode after opening a second...
Repro steps: 1. Create a new project 2. Open a second game window next to any other window and focus that other window 3. Enter Play... Read more
Inconsistent framerate when resizing/docking/undocking Game window in Pl...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "My project.zip" 2. Undock the Game view as a separate w... Read more
The Move Gizmo produces visual artifacts when moving the Camera in the S...
How to reproduce: 1. Open the attached project "Gizmos.zip" 2. Open the "SampleScene" Scene 3. Select the "EmptyObject" GameObject i... Read more
Editor crashes when multi-selecting a Prefab that has 64 or less Materia...
Reproduction steps: 1. Open the user attached "My project (69).zip" project 2. In the Project Browser multi-select Prefabs "Cube (1)... Read more
Vertex Snapping for the Scale Handle is behaving incorrectly
Steps to reproduce: 1. Select anything that has a Mesh Renderer 2. Activate the Scale Tool 3. Press V while hovering over random ver... Read more
Camera with Clear Flags set to 'Don't Clear' clears objects rendered pre...
Reproduction steps: 1. Open the attached 'CustomCameraClear' project 2. Open the 'SampleScene' 3. Enter Play mode Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type