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Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce: - Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations. - Creat... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps: 1. Open the attached 'TestOverlays' project 2. Open the 'SampleScene' 3. Click anywhere in the Scene view and... Read more
The tool tip for the landscape button in the scene tab should say that i...
Steps to reproduce : - open a new project - press the landscape button in the scene view and notice that it displays/hide the grid ... Read more
Navigation window filter doesn't work on Terrain
Steps to reproduce : - import the project attached - open the scene - go to Window > Navigation - select Terrains in the Scene Fi... Read more
Only one Game tab receives Keyboard input
Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more
[MSE::Save] Moving a GO from one scene to another does not dirty the sce...
[MSE::Save] Moving a GO from one scene to another does not dirty the scene to which the GO is moved to Steps to repro: 1. Open the ... Read more
Background object gets selected instead of the one in the front
Steps to reproduce: 1. Open attached project "SelectionBug.zip" 2. Open scene "bug" 3. Click on pink cylinder to select it ("prefab... Read more
Scene view show mipmaps view mode is broken (in 4.6.1)
Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow