Search Issue Tracker

0
votes
Fixed

Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene

Scene Management

-

Nov 11, 2022

-

Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene Expected result: SampleSce... Read more

0
votes
Won't Fix

Replace Prefab variant parent creates unused overrides for the instance ...

Scene Management

-

May 31, 2022

-

Version/s: 2023.1.0a1

Steps:1. Create a variant instance in the scene2. Open it in context3. Drag root instance to the Project Browser4. Choose "Replace V... Read more

0
votes
Fixed

Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving ...

Scene Management

-

Sep 08, 2020

-

Version/s: 2019.3.0a1, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps:1. Open user's attached project2. Press "Test" > "Create and Save Asset"3. Repeat step 2 (can take around 5 tr... Read more

0
votes
Fixed

Multi-selecting and overwriting Prefab instances with changes does not a...

Scene Management

-

Aug 17, 2020

-

Version/s: 2018.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the user's attached "Nested Bug Project.zip" project2. Open the "SampleScene" Scene3. Type "t:boxcollider" ... Read more

1
votes
Duplicate

Unpacked prefabs lose reference to component in hierarchy when the Prefa...

Scene Management

-

Aug 14, 2020

-

Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce:1. Open attached project "UnpackPrefab.zip" and scene "SampleScene"2. In Hierarchy window, unpack "Prefab" GameObje... Read more

0
votes
Won't Fix

Improve error handling when trying to change m_Script for component on P...

Scene Management

-

Apr 25, 2019

-

Version/s: 2018.2.0x

Steps:1. Create two scripts ("Script1" and "Script2")2. Add a GameObject to the Hierarchy3. Assign "Script1" on it4. Convert GameObj... Read more

0
votes
Fixed

Undo-Redo of "Convert to prefab" operation crashes Editor

Scene Management

-

Aug 21, 2020

-

Version/s: 2020.2.0a16, 2020.2.0b1

Steps:1. Add GameObjects with such structure "Root -> Child -> GrandChild" to Hierarchy2. Convert to prefab3. Undo4. Redo==&gt... Read more

0
votes
Duplicate

allowSceneActivation = false boolean is ignored when the Scene is reloaded

Scene Management

-

Aug 20, 2020

-

Version/s: 2019.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open the user's attached 'VideoPlayback.zip' project2. From the 'Scenes' folder open the '_primaryUI_IntroVideo'... Read more

0
votes
By Design

Documentation issue: Cube renders with an InternalErrorShader as its mat...

Scene Management

-

Nov 08, 2022

-

Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18

Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Build And Run the project (File >... Read more

0
votes
By Design

[Prefab] Override nested Prefab is not unpacked when performing "Unpack ...

Scene Management

-

Sep 02, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.1.20f1, 2021.2

Reproduction steps:1. Open attached project "Prefab.zip" and scene "SampleScene"2. In Hierarchy window, right-click the "Cube" Prefa... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.