Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0x
Issue ID
1149036
Regression
No
Improve error handling when trying to change m_Script for component on Prefab instance
Steps:
1. Create two scripts ("Script1" and "Script2")
2. Add a GameObject to the Hierarchy
3. Assign "Script1" on it
4. Convert GameObject to prefab
5. Select prefab instance in the Hierarchy
6. Switch Inspector to Debug mode
7. Change "Script1" to "Script2" via Script option on MonoBehaviour component
==>
"Disconnecting is no longer implemented" error message appears in console
Reproducible with all Unity streams but ability to disconnect prefab was dropped in 2018.3.0a6 when nested prefabs were introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Error Pause", Player logging, and the searchbar tools disappear when the Console window is below 420px width
- “'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated” warning displays incorrect deprecated method replacement
- World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position
- URP 2D Sprite Lights are rendered in a blocky pattern on Nvidia 5000 series GPUs when using DX11
- Editor freezes and constantly repaints when the Open XR's Project Validation Player Settings are opened
Resolution Note:
this is a lower level issue with the debug inspector and should we handled there instead. I have opened a new bug for the inspector team https://fogbugz.unity3d.com/f/cases/1278720/