Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0x
Issue ID
1149036
Regression
No
Improve error handling when trying to change m_Script for component on Prefab instance
Steps:
1. Create two scripts ("Script1" and "Script2")
2. Add a GameObject to the Hierarchy
3. Assign "Script1" on it
4. Convert GameObject to prefab
5. Select prefab instance in the Hierarchy
6. Switch Inspector to Debug mode
7. Change "Script1" to "Script2" via Script option on MonoBehaviour component
==>
"Disconnecting is no longer implemented" error message appears in console
Reproducible with all Unity streams but ability to disconnect prefab was dropped in 2018.3.0a6 when nested prefabs were introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note:
this is a lower level issue with the debug inspector and should we handled there instead. I have opened a new bug for the inspector team https://fogbugz.unity3d.com/f/cases/1278720/