Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0x
Issue ID
1149036
Regression
No
Improve error handling when trying to change m_Script for component on Prefab instance
Steps:
1. Create two scripts ("Script1" and "Script2")
2. Add a GameObject to the Hierarchy
3. Assign "Script1" on it
4. Convert GameObject to prefab
5. Select prefab instance in the Hierarchy
6. Switch Inspector to Debug mode
7. Change "Script1" to "Script2" via Script option on MonoBehaviour component
==>
"Disconnecting is no longer implemented" error message appears in console
Reproducible with all Unity streams but ability to disconnect prefab was dropped in 2018.3.0a6 when nested prefabs were introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Resolution Note:
this is a lower level issue with the debug inspector and should we handled there instead. I have opened a new bug for the inspector team https://fogbugz.unity3d.com/f/cases/1278720/