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GameObjects with HideFlags.DontSave raise an Error when reloading the Scene
How to reproduce: 1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project 2. Click on the "Spawner" GameObject 3. R... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to rep... Read more
Prefab moves one position down in Hierarchy window when pressing Redo
How to reproduce: 1. Open attached project "case1268662.zip" and scene "SampleScene" 2. Drag Cube prefab above the Main Camera in th... Read more
[Improved Prefabs] Inconsistent handling of missing references to nested...
Steps to reproduce: 1. Open the attached project 2. Open "Block" prefab in Prefab Mode 3. Delete "Cube" prefab in Project Window -no... Read more
Editor crashes in Scripting::ScriptingWrapperFor when exiting Play mode
To reproduce: 1. Open the attached project (vikersund.zip) 2. Open the "startupscene" scene 3. Enter Play mode 4. (Optional) Observ... Read more
Crash in GizmoManager::BuildGizmosFromGameObjectRecursive after opening ...
To reproduce: 1. Open the project, attached by the user (TestProject.zip) 2. Open the scene "1" normally 3. Open the scene "2" addi... Read more
Unsaved changes window is almost impossible to use when closing a lot of...
How to reproduce: 1. Open the user's attached "SaveTooManyScenesBug" project 2. In the main menu, click Bug -> "Step 1 open scenes" ... Read more
NullReferenceException when trying to override a Prefab with corrupted p...
Steps to reproduce: 1. Open QA-Supplied project (link in Edit) 2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug 3. In the H... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce: 1. Create a new project 2. Import "PrefabBUG 5.1.unitypackage" package 3. In the Project window go to "Breakable O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file