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Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce:1. Open users attached project2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene3. Press Test > ... Read more
Editor crashes when importing "GuidedProjectStarterFiles" package from U...
Reproduction steps:1. Open the attached project2. Right-click in the Project window and select "Reimport All" Expected result: Asset... Read more
[Undo] Undoing TMP input component and then adding it again throws Missi...
How to reproduce:1. Create new project2. Add any empty UI object to Scene3. Select the game object and in Inspector add TMP input fi... Read more
Crash with PPtr<Transform>::operator->() when opening a scene
Reproduction steps:1. Open the user's attached project2. If it does not crash after opening, open scene 'Assets/mainScene' Expected ... Read more
Crash with "Transform::InitializeTransformHierarchyRecursive" when usin...
Reproduction steps:1. Open the "PrefabSwapperCrashTest_20220204.zip" project2. Open the "SampleScene" Scene3. Open the Prefab Swappe... Read more
Newly created Scene is completely empty
How to reproduce:1. Create a new project2. In the Project window Right-click > Create > Scene3. Open the newly created Scene a... Read more
Errors are thrown when AssetDB tries to save some Prefabs in an immutabl...
How to reproduce:1. Open the user's attached "U2022b" project2. Press the "Ctrl + S" ("⌘ + S" on MacOS) key combination on keyboard ... Read more
AssetDataBase.GetDependencies(true) and AssetDataBase.GetDependencies(fa...
How to reproduce:1. Open the attached project “GetDependencyDemo”2. Open the “SampleScene” scene3. Enter the Play mode4. Observe the... Read more
Crash on CollectAllSceneObjectRoots when exiting the Play Mode on a spec...
Reproduction steps:1. Open the attached project ”CrashRepro”2. Enter the Play Mode3. Exit the Play Mode4. Repeat steps 2-3 until Edi... Read more
Removed missing script component is registered as unused override
Steps:1. Create a new project2. Add GameObject and assign any script to it3. Convert to prefab4. Delete script from Project Browser=... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS