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Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more
Searching in Project view has a delay
To reproduce: 1. Open a new project2. Create some assets in the project3. Try searching for one of the assets4. Observe how the resu... Read more
Newly created Untitled Scene is not marked as dirty
Steps to reproduce: Create a new project In the Hierarchy window right-click on existing scene In the dropdown menu press Add New Sc... Read more
Loading multiple scenes additively loads them in random order than as se...
Reproduction steps:1. Create a new project and import the attached custom package "Scenes.unitypackage"2. In the Project Window sele... Read more
Cut action is canceled after switching between scene and prefab modes
Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more
Deselecting a GameObject in the Hierarchy makes that GameObject unable t...
Steps to reproduce: Open a Unity project Ensure that there are two or more GameObjects in the Scene Hierarchy (if not, create them) ... Read more
SceneView sets rotation to 2D in 2D project
Reproduction steps:1. Create a 2D project2. Play Scene3. Observe error in Console window Expected result: SceneView doesn't set rota... Read more
Object highlight in Hierarchy lags behind the mouse when moving quickly ...
Steps to reproduce:1. Create a new project2. Make Hierarchy window as long as possible and fill it in with game objects3. Quickly mo... Read more
Material preview becomes lighter in the Project Browser when it is re-im...
To reproduce:1. Open a new project2. Create a material and set its colour (red makes things easier to see)3. Right-click Assets >... Read more
Objects' visibility cannot be toggled off in Hierarchy window when Hidde...
To reproduce:1. Open any project2. Make sure Hidden object are set to visible3. In Hierarchy window, try changing the visibility of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS