Search Issue Tracker
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases ever...
Reproduction steps:1. Open the “MaterialCount“ project2. Open the “SampleScene” scene3. While observing the Console enter and exit P... Read more
[Android] UI Sprites are not drawn correctly on a Snapdragon 8 Gen1 or l...
How to reproduce:1. Open the attached “IN-40736” project2. Build And Run the project on the connected device3. After the app loads, ... Read more
[SRP] Canvas doesn't rotate to face the camera when using “beginCameraRe...
How to reproduce:1. Open the user’s attached project2. Enter Play Mode3. In the Hierarchy window select the “Main Camera” GameObject... Read more
Unity is altering lightmap UVs for non-statically batched objects in Player
How to reproduce:1. Open “StaticBatchingUVUnityBug(1).zip” project2. Open “SampleScene” Scene3. File > Build And Run Expected res... Read more
[Core RP] BeginRenderPass API does not work properly when using MacBook ...
How to reproduce:1. Open the attached project "1413698.zip"2. Open "scene" located in Assets folder3. Observe cube in the Scene Expe... Read more
Camera is jittering when at large world coordinates in VR
Reproduction steps:1. Open the attached Project “BugRepro”2. Open the Build Settings (File > Build Settings)3. Add “Assets/Scenes... Read more
Camera clears the depth buffer when the clear flag option is set to don...
Reproduction steps: Open the user’s attached project (“My Project.zip”) Open the “Assets/Scenes/SampleScene.unity” Scene In the Hier... Read more
Blit to Backbuffer fails when switching camera.targetTexture mid-frame
Reproduction steps:1. Open attached Project2. Press Play3. Press Blit To Back4. Build and Run5. Press Blit to Back Expected result: ... Read more
Rendered texture's overlay UI has a different size compared to the rende...
How to reproduce:1. Open the attached “CustomSRP” project2. Select “Main Camera” in the Hierarchy3. Resize the camera preview in the... Read more
Crash on ForwardRenderLoopJob when opening Sentis sample project with UR...
Reproduction steps:1. Open the attached “SentisTest” project2. If prompted, enter Sentis license key Expected result: Project opensA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS