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[Android] Texture Format Override is not applied to Lightmaps when Textu...
How to reproduce:1. Open the user's attached "T1245491_Lightmap.zip" project2. Set the Platform to Android (File > Build Settings... Read more
A Light renders as Realtime when it's a duplicate of a Baked Light and t...
Reproduction steps:1. Open the user's attached project "DuplicateBakedLightIsRealtimeBug"2. Open "SampleScene" from the Project wind... Read more
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1392278]h1. Problem statement Current Gaussian filter implementation operates at ... Read more
Color of baked Lightmaps is incorrect when a Material with Emission is p...
How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more
LIGHTMAP_ON keyword is still active when lightmaps are not used
How to reproduce:1. Open the attached project "LightMapOffR.zip"2. Open the "Scene" Scene3. Open the Lighting window (Window > Re... Read more
Crash and assertion "warning: Assertion failed on expression: 'texture !...
1. Unzip the attached test project2. From a terminal (on Windows) run .\\repro.bat "<editor directory>"eg : .\\repro.bat "C:\\... Read more
Light Probe is incorrectly generated when Lighmapper is set to Progressi...
How to reproduce:1. Open the attached project “Lightprobe”2. Open the scene “st_02_00“3. In the Lighting window change the Lightmapp... Read more
GPU hang or exceedingly long wait when Baking Lights
Reproduction steps:1. Open the attached project2. Open Window -> Rendering > Lighting3. Click Generate Lighting Expected resul... Read more
Neverending import loop and `Integrate failed on Write Lighting Data job...
Steps to repro: 1. Open the attached project and 'Market' scene;2. Drag and drop scene 'SecurityRoom' from the Project folder (Asset... Read more
Lightmap disappears from a GameObject when generating lights in the othe...
Reproduction steps:1. Open the attached project "case_1362344.zip"2. Open the "SampleScene" Scene3. Duplicate this Scene4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS