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Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project 2. Select the Repro/Reserialize Assets menu option Read more
GPU PLM falls back to CPU PLM when Auto Generate is enabled during the F...
Steps to reproduce: 1. Download AdventureSampleGame project (link in the comments) 2. Open the Market scene 3. Make sure that light... Read more
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro) 2. Open the TerrainRepro scene 3. Generate lighting ... Read more
[GPU PLM] Total bake time is 5x slower when moving Scene viewpoint durin...
Steps to repro: 1. Open the attached project; 2. Open Test Runner window (Window>General>Test Runner); 3. In the Test Runner window ... Read more
[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...
Trunk QV builder is RED Katana (Test Integration Tests - MacStandalone) builder https://katana.ds.unity3d.com/projects/Unity/builder... Read more
[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...
Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce: 1. Open the user's attached "bake_alpha" project 2. Open the "bake" Scene 3. Open the "Window -> Rendering -> Ligh... Read more
[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce: 1. Open the user attached "NativeLightCrashRepro.zip" 2. Select the "LightingData.asset" Asset (in folder Assets/S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used