Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a8
2022.2.0a9
Issue ID
1412720
Regression
Yes
[CPU PLM][Denoising] "Baked lightmap denoising failed" error after changing denoiser to Radeon Pro and rebaking GI
Steps to repro:
1. Open the attached project and CornellBoxCrashTest scene;
2. In the Preferences window (Edit>Preferences...>GICache) press Clean Cache button;
3. In the Lighting window (Window>Rendering>Lighting) press Generate Lighting button;
4. Wait until lighting is baked;
5. When the Lighting is baked in the Lighting window expand the Direct Denoiser dropdown and select "Radeon Pro";
6. In the Preferences window (Edit>Preferences...>GICache) press Clean Cache button;
7. In the Lighting window (Window>Rendering>Lighting) press Generate Lighting button;
Expected result:
No errors are thrown during the bake.
Actual result:
Error:
"Baked lightmap denoising failed on final lightmap 2. The final baked lightmap is likely to be of poor quality. Try disabling the denoiser or lowering the Lightmap Size." is shown.
See attached video.
Notes:
- Reproducible in Version 2022.2.0a9;
- Not reproducible in Version 2022.2.0a7;
- Reproducible on Windows and NVIDIA GeForce RTX 2080 GPU;
- Reproducible when baking on CPU PLM;
- Reproducible when Radeon Pro denoiser is enabled;
- The issue might not happen all the time and is potentially timing-sensitive; If it doesn't repro try pressing Generate Lighting once again after the initial repro steps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment