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0
votes
Not Reproducible

Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...

Progressive Lightmapper

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Feb 24, 2022

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Version/s:

Steps to reproduce: 1. Open the attached reproduction project 2. Select the Repro/Reserialize Assets menu option Read more

0
votes
Postponed

GPU PLM falls back to CPU PLM when Auto Generate is enabled during the F...

Progressive Lightmapper

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Mar 03, 2022

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Version/s: 2021.2

Steps to reproduce: 1. Download AdventureSampleGame project (link in the comments) 2. Open the Market scene 3. Make sure that light... Read more

0
votes
Fixed

[PLM] Baking stalls with terrains containing lots of holes

Progressive Lightmapper

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Mar 04, 2022

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Version/s: 2021.2.0a15

Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro) 2. Open the TerrainRepro scene 3. Generate lighting ... Read more

0
votes
By Design

[GPU PLM] Total bake time is 5x slower when moving Scene viewpoint durin...

Progressive Lightmapper

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Mar 14, 2022

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Version/s: 2022.2, 2022.2.0a9

Steps to repro: 1. Open the attached project; 2. Open Test Runner window (Window>General>Test Runner); 3. In the Test Runner window ... Read more

0
votes
Fixed

[CPU PLM] Assertion failed on expression: 'CurrentThreadIsMainThread()' ...

Progressive Lightmapper

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Mar 14, 2022

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Version/s: 2022.2.0a9

Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more

0
votes
Fixed

[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...

Progressive Lightmapper

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Mar 22, 2022

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Version/s: 2022.2.0a8, 2022.2.0a9

Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more

0
votes
By Design

[CPULM[ The CPU Lightmapper takes longer to complete a bake

Progressive Lightmapper

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more

0
votes
By Design

Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...

Progressive Lightmapper

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Mar 28, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "bake_alpha" project 2. Open the "bake" Scene 3. Open the "Window -> Rendering -> Ligh... Read more

0
votes
Duplicate

[GPU PLM] Texel validity artifacts for objects that are far away from th...

Progressive Lightmapper

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2021.2.16f1, 2021.3, 2022.1, 2022.2

Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more

0
votes
Fixed

Scene View shows unrelated tools settings when LightingData Asset is sel...

Progressive Lightmapper

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Apr 21, 2022

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Version/s: 2021.3, 2021.3.0f1, 2022.1

How to reproduce: 1. Open the user attached "NativeLightCrashRepro.zip" 2. Select the "LightingData.asset" Asset (in folder Assets/S... Read more

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