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Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project2. Select the Repro/Reserialize Assets menu option Read more
GPU PLM falls back to CPU PLM when Auto Generate is enabled during the F...
Steps to reproduce: 1. Download AdventureSampleGame project (link in the comments)2. Open the Market scene3. Make sure that lightmap... Read more
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more
[GPU PLM] Total bake time is 5x slower when moving Scene viewpoint durin...
Steps to repro:1. Open the attached project;2. Open Test Runner window (Window>General>Test Runner);3. In the Test Runner wind... Read more
[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...
Trunk QV builder is REDKatana (Test Integration Tests - MacStandalone) builderhttps://katana.ds.unity3d.com/projects/Unity/builders/... Read more
[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce:1. Open the user's attached "bake_alpha" project2. Open the "bake" Scene3. Open the "Window -> Rendering -> L... Read more
[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce:1. Open the user attached "NativeLightCrashRepro.zip"2. Select the "LightingData.asset" Asset (in folder Assets/Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”