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[Denoising] Denoising using OpenImage or Optix is introducing dark borde...
Repro:01 - Downloadload and install the required editor version: -r 7bd0b0ebb78d02 - Pull the content repo from https://ono.unity3d.... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
[Lighting] Lighting Settings properties do not refresh on changing prope...
Enabling/Disabling "New Lighting Settings" properties do not refresh in "New Lighting Settings" window. Steps to repro:1. Create a n... Read more
Spot Light is brighter when Lighting is baked in Batch mode
Reproduction steps:1. Open the attached project “LightmappingBatchIssue-2023.1”2. Bake the Lighting using Test > Run3. Wait until... Read more
[UI] Emission tooltip is not taking Enlighten realtime GI state into acc...
Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit Mouse over the emi... Read more
Colors of objects tinted when updating between Unity versions
How to reproduce:1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)2. Open SampleScene3. Observe the... Read more
[Backport] Memory leaks while denoising repeatedly in the Play mode when...
Reproduction steps: Open the user attached project Open the "Millionaire" scene Enter the Play mode In the Scene view aim at a cube ... Read more
[GPU PLM][AMD] Radeon Pro Denoise maxes VRAM and hangs
Repro: Find a machine with recent AMD hardware, Windows 10 and current drivers. tested using AMD's November 15th 2019 driver build (... Read more
[UI]"Settingss" text is shown in the Inspector after multi-selecting sev...
Steps to repro:1. Open the attached project;2. In the Project folder multi-select "New Lighting Settings" and "New Lighting Settings... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS