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[Lighting][URP] Cyan tint baked into reflection probes in scene view
Steps to repro: 1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder) 2.... Read more
Unity Editor crashes when resizing Preferences window on Mac VM with no GPU
Steps to reproduce: 1. Open a new project on Mac VM with no GPU 2. Unity -> Preferences 3. Try to resize Preferences window -observ... Read more
[Realtime GI][Mobile] Some part of environment lighting is missed on mob...
To reproduce: 1. Use [Lighting] Mobile FTP project or use project attached by QA 2. Bake lighting for Realtime scene 3. Build and l... Read more
[Probes] Light probes outside of the viewport get selected while in the ...
Steps to reproduce: 1. Download the attached project and open TestScene01 2. Select the Light Probe Group game object 3. In the Ins... Read more
Unity Editor crashes when trying to bake light using custom bake API
How to reproduce: 1. Open user's attach project 2. Press Generate Lighting - observe the crash Reproducible with: 2019.1.0b4 Not r... Read more
Halo Component doesn't provide visibility callbacks
How to reproduce: 1. Open attached project. 2. Enter Play Mode. Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6 ... Read more
Baking light causes error: "Internal: JobTempAlloc has allocations that ...
Steps to reproduce: 1. Open attached project " Leakbug.zip" 2. Open scene "1" 3. In Lighting settings press bake 4. After a couple s... Read more
Reflection probes appear under-exposed when baking using the Lighting wi...
Steps to reproduce: 1. Open the attached repro project 2. Open the CornellBox scene 3. Bake the lighting using the Lighting window 4... Read more
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce: 1. Create a new project with Universal RP template; 2. Change a platform to iOS; 3. Wait until lightmaps are baked (or... Read more
Unity Editor crashes when changing HDR value of emission color
How to reproduce: 1. Open user's attached project 2. Select "M_Lights_Emissive.mat" inside the Project window (Assets -> Materials) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open