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1
votes
Fixed

[Lighting][URP] Cyan tint baked into reflection probes in scene view

Progressive Lightmapper

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Sep 14, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.2, 2021.1

Steps to repro:1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder)2. t... Read more

1
votes
Fixed

Light Probe GPU memory is not deallocated when cancelling a bake

Progressive Lightmapper

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Jul 06, 2023

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Version/s: 2023.1.4f1, 2023.2.0a20, 2023.3.0a1

Steps to reproduce: Open any scene Open the Task Manager and view your GPU memory utilization Add some probes Crank the lighting set... Read more

0
votes
Not Reproducible

[Realtime GI][Mobile] Some part of environment lighting is missed on mob...

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a5

To reproduce:1. Use [Lighting] Mobile FTP project or use project attached by QA2. Bake lighting for Realtime scene3. Build and launc... Read more

0
votes
Fixed

[Probes] Light probes outside of the viewport get selected while in the ...

Progressive Lightmapper

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Feb 21, 2019

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Version/s: 2017.4.20f1, 2019.2.0a6

Steps to reproduce: 1. Download the attached project and open TestScene012. Select the Light Probe Group game object3. In the Inspec... Read more

0
votes
Fixed

Unity Editor crashes when trying to bake light using custom bake API

Progressive Lightmapper

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Feb 15, 2019

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Version/s: 2019.1.0a1, 2019.1.0b3

How to reproduce:1. Open user's attach project2. Press Generate Lighting - observe the crash Reproducible with: 2019.1.0b4Not reprod... Read more

0
votes
Won't Fix

Halo Component doesn't provide visibility callbacks

Progressive Lightmapper

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Feb 20, 2019

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Version/s: 2017.4.1f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project.2. Enter Play Mode. Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6 Act... Read more

2
votes
Fixed

Baking light causes error: "Internal: JobTempAlloc has allocations that ...

Progressive Lightmapper

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Feb 18, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open attached project " Leakbug.zip"2. Open scene "1"3. In Lighting settings press bake4. After a couple secon... Read more

0
votes
Not Reproducible

Reflection probes appear under-exposed when baking using the Lighting wi...

Progressive Lightmapper

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Jan 27, 2021

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Version/s: 2021.2.0a1

Steps to reproduce:1. Open the attached repro project2. Open the CornellBox scene3. Bake the lighting using the Lighting window4. No... Read more

0
votes
By Design

Baked Ambient Occlusion strength does not change when the alpha value is...

Progressive Lightmapper

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Jan 27, 2023

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Version/s: 2020.3.43f1, 2021.3.17f1, 2022.2.5f1, 2023.1.0b1

Steps to reproduce:1. Open the attached project “AlphaIssue“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > R... Read more

0
votes
Fixed

Unity Editor crashes when changing HDR value of emission color

Progressive Lightmapper

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Jun 24, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open user's attached project2. Select "M_Lights_Emissive.mat" inside the Project window (Assets -> Materials)... Read more

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