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[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while b...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window press 'Generate Lighti... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce:1. Download and open the attached ... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time.[PathTracer] Failed to ... Read more
Baking Scene with Terrain hangs Editor and completely shuts down system
How to reproduce:1. Open attached project "4_Argon_Assault_BUGGED"2. Load Scene "Rescaled Scene"3. Open Window/Rendering/Lighting Se... Read more
Duplicated Scenes Reflection probe baked Lighting data is saved in Origi...
Reproduction steps: 1. Open "1101140" project2. Select "Reflection Probe" and "Bake"3. Duplicate and select "SampleScene"4. Drag the... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more
[Realtime GI] Editor throws 'Failed opening GI file' errors when switchi...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Clear the GI Cache in the Edit > Preferences window3.... Read more
Wrong scaling in shadow mask scene view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject