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[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while b...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate Ligh... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 3. Select File > Save As and save... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce: 1. Download and open the attache... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time. [PathTracer] Failed t... Read more
Baking Scene with Terrain hangs Editor and completely shuts down system
How to reproduce: 1. Open attached project "4_Argon_Assault_BUGGED" 2. Load Scene "Rescaled Scene" 3. Open Window/Rendering/Lighting... Read more
Duplicated Scenes Reflection probe baked Lighting data is saved in Origi...
Reproduction steps: 1. Open "1101140" project 2. Select "Reflection Probe" and "Bake" 3. Duplicate and select "SampleScene" 4. Drag... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo - ... Read more
[Realtime GI] Editor throws 'Failed opening GI file' errors when switchi...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Clear the GI Cache in the Edit > Preferences window 3.... Read more
Wrong scaling in shadow mask scene view mode
How to reproduce 1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests 2) Open scene /857-BakedLighting_LightModes_S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance