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[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more
"GetManagerFromContext" fatal error and crash when exiting Editor while ...
1. Open attached project, launch "1" scene. 2. "2" scene should be loaded a few seconds later, do not leave playmode 3. Exit the Uni... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit) 2. Drag Building_A into the scene (Assets > Prefabs > E... Read more
[Realtime GI] Transparent objects cause artifacts on one-sided meshes
Steps to reproduce: 1. Download the attached project and open the TestScene01 2. Navigate to the Lighting Settings and make sure th... Read more
Performance regression when baking light probes with a light cookie in t...
Introduced by https://ono.unity3d.com/unity/unity/pull-request/99050/_/lighting/plm/lightcookies OpenCLCommonBuffers::PrepareLightC... Read more
[API] The value of minBounces can go over that of maxBounces when set th...
Steps to reproduce: 1. Make any new project Through a script: 2. Set min bounces to 100 3. Set max bounces to 100 4. Set max bounc... Read more
High CPU Load when editor is trying to trim Full GI Cache
How to reproduce: 1. Create and open a new project 2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB, 3. Close p... Read more
Crash when generating lighting on Apple Silicon Editor
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Rendering -> Lighting 3. Create new Lighting settings 4. G... Read more
Editor crashes when switching scenes with GI particles enabled
Steps to reproduce: 1. Open [Particles] FTP (from collab) 2. Open 18_LightsModule scene 3. Get everything previewing in edit mode b... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
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