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"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...
To reproduce: 1. Open new project. 2. Create Cube in hierarchy. 3. Open "Lighting Settings" window. 4. Uncheck "Auto Generate" and p... Read more
[PVR] OpenRL error Too many output rays emitted can still happen in rare...
OpenRL error Too many rays emitted is still displayed in some rare instances when settings are changed during a bake, such as switch... Read more
[Enlighten][Baked GI] Emissive scene visualization is not working
Emissive scene visualization is not working for Enlighten Steps for reproduction: - Open the scene `t1` - Ensure that backend is se... Read more
[PLM] 32bit Unity 5.6 crashes if scene is baked with lightprobes and Pro...
[PVR] 32bit Unity 5.6 crashes if scene is baked with lightprobes and PVR Unity crashes if a scene has lightprobes and is baked with... Read more
[PLM] Errors in the console while switching Directional Mode
PVRContextManager::SetRenderPassHash could not find lightmap is thrown in console when Directional Mode is toggled in Lighting windo... Read more
[Scene View] UV Charts Baked GI scene visualization mode is working inco...
UV Charts Baked GI scene visualization mode is working incorrectly in Enlighten Steps for reproduction: 1) Download the project bel... Read more
[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...
There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more
[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...
Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset