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0
votes
Fixed

Disabled game object UV overlay is broken in the lightmap preview window

Progressive Lightmapper

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Jan 16, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings and bake your lightmaps... Read more

0
votes
Fixed

OpenCL max alloc size exceeded when baking probe volumes

Progressive Lightmapper

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May 17, 2021

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Version/s: 2021.2

Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more

0
votes
Fixed

Editor crashes on LightmapSettingsManager::CheckSettingsConsistency when...

Progressive Lightmapper

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Mar 07, 2018

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Version/s: 2018.2.0a2, 2018.2.0a3

Steps to reproduce: 1. Open the attached "LightmapCrash" project and "SceneFramework" scene 2. Enter playmode 3. Repeat 2nd step un... Read more

0
votes
Won't Fix

[LightProbes] Loading a scene while a LightProbeGroup is selected trigge...

Progressive Lightmapper

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Feb 21, 2018

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Version/s: 2018.1.0b8

To reproduce: 1. Open the project, attached by the user (LightProbeBug.zip) 2. Open the "Scene0" scene 3. Enter Play mode (make sur... Read more

0
votes
Fixed

[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...

Progressive Lightmapper

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Feb 22, 2018

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Version/s:

1) Download and import the package `BakedShadowAngle` 2) Open the scene `BakedShadowAngle` 3) Ensure that Baked Shadow Angle/Radius ... Read more

0
votes
Fixed

[API] The value of minBounces can go over that of maxBounces when set th...

Progressive Lightmapper

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Jul 13, 2021

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Version/s:

Steps to reproduce: 1. Make any new project Through a script: 2. Set min bounces to 100 3. Set max bounces to 100 4. Set max bounc... Read more

0
votes
Fixed

[GPU PLM][AMD] Radeon Pro Denoise maxes VRAM and hangs

Progressive Lightmapper

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Nov 28, 2019

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Version/s: 2019.3, 2019.3.0b12

Repro: Find a machine with recent AMD hardware, Windows 10 and current drivers. tested using AMD's November 15th 2019 driver build ... Read more

0
votes
Fixed

The cleared Lightmap gets restored after reopening the Scene that has be...

Progressive Lightmapper

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Nov 12, 2020

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Version/s: 2018.4, 2020.2.0b10, 2021.1

How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 3. Select File > Save As and save... Read more

0
votes
Duplicate

[GPU PLM] Texels are marked as invalid when hitting a backface even with...

Progressive Lightmapper

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Oct 09, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more

1
votes
By Design

Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...

Progressive Lightmapper

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Apr 03, 2018

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Version/s: 2018.1.0b10, 2018.1.0b13

Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more

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