Search Issue Tracker
Disabled game object UV overlay is broken in the lightmap preview window
Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings and bake your lightmaps... Read more
OpenCL max alloc size exceeded when baking probe volumes
Use a modified HDRP template scene which contains a light cookie, probe volume and a legacy light probe group, for instance the proj... Read more
Editor crashes on LightmapSettingsManager::CheckSettingsConsistency when...
Steps to reproduce: 1. Open the attached "LightmapCrash" project and "SceneFramework" scene 2. Enter playmode 3. Repeat 2nd step un... Read more
[LightProbes] Loading a scene while a LightProbeGroup is selected trigge...
To reproduce: 1. Open the project, attached by the user (LightProbeBug.zip) 2. Open the "Scene0" scene 3. Enter Play mode (make sur... Read more
[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle` 2) Open the scene `BakedShadowAngle` 3) Ensure that Baked Shadow Angle/Radius ... Read more
[API] The value of minBounces can go over that of maxBounces when set th...
Steps to reproduce: 1. Make any new project Through a script: 2. Set min bounces to 100 3. Set max bounces to 100 4. Set max bounc... Read more
[GPU PLM][AMD] Radeon Pro Denoise maxes VRAM and hangs
Repro: Find a machine with recent AMD hardware, Windows 10 and current drivers. tested using AMD's November 15th 2019 driver build ... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 3. Select File > Save As and save... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow