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CPU-PLM On-Demand Baking leaks memory on Linux
Memory leaks when baking many times. Repro: Open Tests\EditModeAndPlayModeTests\GI\LightBaker Open the Test Runner Bake all tests Ob... Read more
Baking fails and sometime crashes Unity when baking lightmaps with impor...
How to reproduce:1. Open the attached project “LightbakeBugs.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Open the Lighting win... Read more
"Lighting bake stops with error 2 ('AddGeometry' failed with exit code: ...
Steps to reproduce:1. Open the attached “BakingErrorBug” project2. Open the “Map011_building” scene3. Open the Lighting window by go... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
CPU implementation of À-Trous filter not working as expected
The CPU implementation of the A-Trous filter has the following issues: As part of the decomposition, the filter computes the product... Read more
URP Simple Lit shader does not bind lightmaps correctly
Steps to reproduce: Download Adventure - Sample Game project (pull LightBaker branch) Open Market-Nighttime scene Make sure that Dou... Read more
Crash in Intel driver when switching URP template to OpenGLCore on Win 11
Repro steps: create new project with URP with the Samples Scene Go to Project Settings and switch rendering API to OpenGL Core The e... Read more
LightBaker fails when using 2K lightmaps with unoccupied tiles
How to reproduce: Clone FPS Sample game using Plastic SCM. Open scene Level_01_Backgorund.unity Change to GPU lightmapper in the Lig... Read more
Generate Lighting button is not properly sized in the Probe Volumes tab
Open an HDRP project Open the Lighting Window Go to the Probe Volumes tab Look at the button! Expected: big Actual: smol Read more
Editor hard-crashes when baking Scenes with LightBaker
h2. Repro: Download and import the attached repro project: here Open the Scene "APVStudy_Test01". Navigate to the Lighting Window. P... Read more
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