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Fixed

Fixed in 2022.2.17f1, 2023.1.0b14, 2023.2.0a13

Votes

0

Found in

2022.2.7f1

2023.1.0b4

2023.2.0a2

Issue ID

UUM-29010

Regression

Yes

Baking fails and sometime crashes Unity when baking lightmaps with imported .glb models

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How to reproduce:
1. Open the attached project “LightbakeBugs.zip“
2. Open Scene “SampleScene“ (Assets/Scenes)
3. Open the Lighting window (Window>Rendering>Lighting)
4. Press “Generate Lighting“

Expected result: The Lightmap is baked
Actual result: Baking fails with infinite "Failed to find geometry with hash 00000000000000000000000000000000 for removal." errors in the Console, or single “Light baking could not be started because input extraction failed (FailedCreatingMeshData)“ error in the Console, or Unity crashes (depending on Unity version)

Reproducible with: 2022.2.0a15, 2022.2.7f1, 2023.1.0b4 (Error “Light baking could not be started because input extraction failed (FailedCreatingMeshData)“), 2023.2.0a2 (Unity crashes)
Not reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.0a14

Reproduced on: macOS 13.0.1 (Intel)

  1. Resolution Note (fix version 2022.2.17f1):

    This is working as designed now in 2022.2.17f1 (crash / input extraction error is fixed and the auto mode bake is stuck with a meaningful error)

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