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[IOS] Both tethered and remote connection are showed in Profiler when th...
Steps to reproduce: 1. Create an empty project or open an existing one 2. Go to Build Settings and check Development Build (File -> ... Read more
[Mobile][Profiler] Texture memory not reported correctly in the Profiler...
Reproduction steps: 1. Open the attached project "Addressables Memory Not Reported Repro.zip" 2. Open the Scene "SampleScene" 3. Win... Read more
IndexOutOfRangeException raised in Module Editor when updating a module ...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler window (Window->Analysis->Profiler) 3. ... Read more
[Profiler] Current frame button initially hides profile frame marker
How to reproduce: 1. Open new Unity Project 2. Enter Play Mode 3. In Profiler window, stop recording after a few seconds 4. In Profi... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Make sure "Development Build" is unticke... Read more
ProfilerRecorder does not account the memory usage of textures for Total...
Reproduction steps: 1. Open the user's attached "1103085_Profiler_Memory.zip" project 2. Build and Run the "DemoWithTexture" Scene w... Read more
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and ...
How to reproduce: 1. Open the attached project "MemResearch_2022.zip" 2. From the Project tab, open Assets/Scenes/MainScene.unity 3.... Read more
Play Mode Profiler does not wait for Application.targetFrameRate
Reproduction steps: 1. Open the attached "ProfilerNotShowingWaitForTargetFPS.zip" project 2. Enter Play Mode 3. Open the Statistics ... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce: 1. Download the attached "UIToolkitSamples-master.zip" project 2. Open the Trade scene 3. Open profiler, activat... Read more
Multiple Profiler errors thrown when Profiler is open in Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Level1 3. Press the Play button 4. Observe the Console 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser