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[IOS] Both tethered and remote connection are showed in Profiler when th...
Steps to reproduce:1. Create an empty project or open an existing one2. Go to Build Settings and check Development Build (File ->... Read more
[Mobile][Profiler] Texture memory not reported correctly in the Profiler...
Reproduction steps:1. Open the attached project "Addressables Memory Not Reported Repro.zip"2. Open the Scene "SampleScene"3. Window... Read more
IndexOutOfRangeException raised in Module Editor when updating a module ...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler window (Window->Analysis->Profiler)... Read more
[Profiler] Current frame button initially hides profile frame marker
How to reproduce:1. Open new Unity Project2. Enter Play Mode3. In Profiler window, stop recording after a few seconds4. In Profiler ... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps:1. Open user-submitted project2. Navigate to File -> Build Settings3. Make sure "Development Build" is unticke... Read more
[Android] [Gles3] [URP] Visual glitches on the screen on Mali-G76 GPU
Steps to reproduce: 1) Dwonload attached project and open in Unity2) Make sure Gles3 is the Only API in the Graphics APIs list3) Bui... Read more
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and ...
How to reproduce:1. Open the attached project "MemResearch_2022.zip"2. From the Project tab, open Assets/Scenes/MainScene.unity3. En... Read more
Play Mode Profiler does not wait for Application.targetFrameRate
Reproduction steps:1. Open the attached "ProfilerNotShowingWaitForTargetFPS.zip" project2. Enter Play Mode3. Open the Statistics pan... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
Multiple Profiler errors thrown when Profiler is open in Play mode
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Level13. Press the Play button4. Observe the Console5. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS