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New profiler module can be created without the title when user adds a sp...
To reproduce: 1. Open an Editor; 2. Go to Window -> Analysis -> Profiler; 3. Click on a dropdown next to “Profiler Modules”; 4. Cli... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: 4MB is displa... Read more
The Profiler Rendering module shows the Scene rendering statistics as ze...
How to reproduce: 1. Open the attached project "ProfTest" 2. Open the scene "PreviewBundle" (Assets/Preview Bundle.unity) 3. Open th... Read more
[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps: 1. Open new Unity Project 2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process) 3. In St... Read more
Editor.log has "0"s for Project Loading Time section
When you create, open or Reimport All project - there is a section in Editor.log showing details for Project Loading Time, right no... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the attached project "MeshMemoryUsage" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/... Read more
Profiler help button redirects to wrong stream documentation page
How to reproduce: 1. Create a new project 2. Open profiler 3. Click on question mark button Expected result: Help button redirects ... Read more
[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...
Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow