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Profiler: Network Operations won't clear
To reproduce:1. Open repro738999.zip project (Repro project for the bug is attached separately in an edit further down in the bug re... Read more
The last column's text of the Profiler window is not aligned
1. Open Unity2. Open Window > Profiler3. Choose Hierarchy or RawHierarchy viewType4. Right-Click on Overview toolbar button5. Unc... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings and enable the Development Build option3. Pr... Read more
[IMGUI] VBO Total on GameView Stats depend on number of components in in...
VBO Total on Statistics preview depends on elements in Inspector.To reproduce:1. Open example reproduction project2. Open Scene 13. ... Read more
Editor crash while using profiler after selecting an object in "Show rel...
To reproduce:1) Open attached project2) In Build Settings, select Development Build and Autoconnect to Profiler3) Build and run for ... Read more
[Profiler]Editor crash while using Deep Profile, Record, Editor Profiling
To reproduce:1. Open attached project2. Open Window->Texture Overview3. Open profiler4. Click "Record", "Deep-Profile" and "Profi... Read more
[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4
In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times ... Read more
Editor freezes when using Profiler.EndSample due to non matching Profile...
To reproduce:1. Open attached project2. Open profiler3. Play scene 14. Press begin5. Press end6. Editor freezes Samples:OnGUI() (at ... Read more
Remote profiling Networking should have a warning
Steps to reproduce:1. open attached project2. build and run3. connect host and client together4. use the profiler in window to conne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject