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GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more
Crash on GUIView::OnInputEvent when opening "Enter IP" window in Profiler
Reproduction steps:1. Open the attached project “CrashRepro“2. Open Profiler window (Window > Analasys > Profiler)3. Open “Pla... Read more
[Linux] "Sending message header failed (11)" Warning in Console when op...
How to reproduce:1. Open any project2. Navigate to Analysis > Profiler (Standalone)3. Close the Standalone Profiler4. Observe Con... Read more
[Profiler] Detailed view does not open for the Audio Profiler.
The detailed view does not open for the Audio Profiler. Steps to repro:1. Open the attached project.2. Go to Windows > Analysis &... Read more
Opening a scene while profiling the editor causes crash
Unfortunately, i can't get this crash to repro on a smaller scale project. Repro steps:- open this project- open the profiler and tu... Read more
[UnityJobSystem] IJobParallelFor is slower with ComputeJobOptimization a...
How to reproduce:1. Open tester-submitted project (Raytracer.zip)2. Open scene "raytracer.unity"4. Play the scene5. Comment out "[Co... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce:1. Open user's attached project2. In main toolbar, go to BugReport > Open TestCode Window3. Click Capture Memory Exp... Read more
Memory leak when remotely profiling
To reproduce:1) Create a new project on Windows2) Build it for a Standalone platform as a development build3) Launch it on a differe... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enter the Play Mode, record some d... Read more
[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...
Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package