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GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: 4MB is displa... Read more
[OSX][Win10] Manual selection of the build in profiler is required after...
After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more
Hold on window appears and loads infinitely when setting ProfilerDriver....
How to reproduce: 1. Open the attached "SetSelection" project 2. Open the "SetSelectionTestScript" window (Test->SetSelectionTestWin... Read more
[Profiler] Detailed view does not open for the Audio Profiler.
The detailed view does not open for the Audio Profiler. Steps to repro: 1. Open the attached project. 2. Go to Windows > Analysis >... Read more
Opening a scene while profiling the editor causes crash
Unfortunately, i can't get this crash to repro on a smaller scale project. Repro steps: - open this project - open the profiler and... Read more
[UnityJobSystem] IJobParallelFor is slower with ComputeJobOptimization a...
How to reproduce: 1. Open tester-submitted project (Raytracer.zip) 2. Open scene "raytracer.unity" 4. Play the scene 5. Comment out ... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce: 1. Open user's attached project 2. In main toolbar, go to BugReport > Open TestCode Window 3. Click Capture Memory Ex... Read more
Memory leak when remotely profiling
To reproduce: 1) Create a new project on Windows 2) Build it for a Standalone platform as a development build 3) Launch it on a diff... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter the Play Mode, record some data... Read more
[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...
Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more
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