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[Probuilder] Tooltip of Meshes Property in ProBuilder Object's Import Se...
Tooltip for Meshes Property in Object Import Settings appears offset to the far right. Refer to the attached Video. Steps to Reprodu... Read more
[Probuilder] Drag-Select in UV Editor doesn't work if mouseclick is rele...
Dragging and selecting vertices/edges/faces in UV Editor doesn't work if mouseclick is released outside the UV Editor Window.Refer t... Read more
[Probuilder] Focus remains on Max property field under Weld in Actions T...
The 'Max' property field under 'Weld' in 'Actions' Tab remains highlighted in blue even after deselection. Refer to the attached Vid... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them.Refer to the att... Read more
[Probuilder] Action Tab goes out of bounds of UV Editor Window and doesn...
The 'Actions' Tab goes out of bounds of the UV Editor Window and doesn't retract on resizing the said Tab using the double-headed ar... Read more
NaN attributes are written to the mesh generated by ProBuilder
Steps to repro:1. Open the attached project and launch the 'Subtractive' scene;2. In the Lighting window (Windows>Rendering>Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used