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1
votes
By Design

[Android] [UIToolkit] FPS does not reach 30 when the most basic UI Docum...

Post-processing and Compositing

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Feb 06, 2025

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Version/s: 6000.1.0b5, 6000.2.0a3, 6000.3.0a1

How to reproduce:1. Open the “UIToolkitTest_mod.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the on-s... Read more

0
votes
Fix In Review

Skybox appears as an outline around GameObject with heightmap and Quad m...

Post-processing and Compositing

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Mar 31, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Click on “/Assets/... Read more

0
votes
Fixed

A color filter/tint is applied to Game view when using non-FSR upscaling...

Post-processing and Compositing

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Apr 02, 2025

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Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

How to reproduce:1. Open the attached “IN-97852_MXFPS-Source“ project2. Open the “Home“ scene3. Enter Play mode4. Click on the Setti... Read more

0
votes
Fixed

[RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after cha...

Post-processing and Compositing

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May 09, 2025

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Version/s: 6000.0.49f1, 6000.1.3f1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Open the attached user's project "sandbox.zip"2. Switch to Android Platform3. Make sure Vulkan/Metal is set as... Read more

0
votes
Active

Material is not blitted onto the screen when the Camera is rendering to ...

Post-processing and Compositing

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Mar 09, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce: Open the “BlitToScreenHDRP.zip“ project Open the “OutdoorsScene“ Scene Open Window → Analysis → Frame Debugger Ena... Read more

2
votes
Active

UI element scale and position are wrong in project build when DRS is cha...

Post-processing and Compositing

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Nov 28, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure “HDR Available” shows “true” and “HDR ... Read more

0
votes
Fixed

GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPas...

Post-processing and Compositing

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Oct 13, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1

How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more

0
votes
Active

Cube is rendered green when its color is set to black and using the Lift...

Post-processing and Compositing

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Jul 04, 2025

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Version/s: 2022.3.62f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Observe the cube in the Game vi... Read more

0
votes
Active

“Releasing render texture that is set as Camera.targetTexture!” Error th...

Post-processing and Compositing

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Sep 02, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project using empty HDRP Template2. Open Graphics Compositor window (Window > Rendering &g... Read more

0
votes
Active

[RenderingDebugger][WebGL] The build crashes when changing Map Overlays ...

Post-processing and Compositing

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Sep 12, 2025

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Version/s: 6000.1.16f1, 6000.2.0f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Download attached project and open in Unity. Switch platform to WebGL in the Build Settings. Enable Development ... Read more

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