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Color correction in the Scene changes when enabling second Camera with T...
Reproduction steps:1. Open the attached '1420863-sample' project2. Open the 'TestScene'3. Enter Play mode4. Press the spacebar Expec... Read more
[Android] Black artifacts on a Reflection Probe with Post Processing on ...
To reproduce:1. Download "Shader Calibration Scene" from the Asset Store;2. Open "CalibrationScene";3. Build and run the scene on An... Read more
Moving gameObject's Motion Vectors are not updated (remains non-zero) wh...
How to reproduce:1. Open the attached 'project-1178468.zip' project2. Enter Play mode3. In the Hierarchy window select 'MovingPlane'... Read more
PostProcessEvent.BeforeTransparent does not work on LWRP for custom post...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "SampleScene"3. Open and Enable the Frame Debugger. Expected: ... Read more
[3d Extras] [Post-Processing] Package version in editor manifest(2.1.4) ...
In 3d with Extras template, as of 2019.3.0b7, the latest verified version of the Post-Processing package is 2.1.7. The latest versio... Read more
[iOS][2018.4] Canvas elements are not rendered when Post Processing is e...
How to reproduce:1. Open the user-supplied "PostProcessingIOS" project2. Build for iOS and deploy it3. In the application, toggle th... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[Mobile] OnPostRender Post-Process is not rendered if Anti Aliasing is e...
Reproduction steps:1. Open the attached user's project "OnPostRenderBug.zip"2. In the Project window under "Assets/Scenes" open "Sam... Read more
"ArgumentException: Kernel not found" is thrown when platform is set to ...
How to reproduce:1. Open the user's attached project2. If needed, switch to the WebGL build platform (File -> Build Settings ->... Read more
[URP] Bloom produces Visual Artifacts when color/emission are not clamped
Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used