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Physics2D.BoxCast always returns false when Default Contact Offset is le...
How to reproduce: 1. Open my attached project ("1822f1.zip") 2. Press Play 3. Inspect Console Expected result: Physics2D.BoxCast re... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce: 1. Open the scene 'Test' 2. Press play 3. Observe that although the moving object has the 3 "OnTrigger*2D" metho... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce: 1. Open attached project 2. Open scene "wer" 3. Select the parent/child cubes with the rigidbody 2d - notice that the... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce: 1. Unzip and load the attached project "CC2D.Zip". 2. Open the "SampleScene". 3. Ensure that "Gizmos" are turned... Read more
Adding a PolygonCollider2D to a sprite hangs unity
To reproduce: 1. Open TestProject project 2. Open test scene 3. Add Polygon Collider 2D component to "New Sprite" object Expected... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce: 1. Download and open the attached project 2. Enter palymode 3. Move the Player GameObject to the lower platform ... Read more
OnTriggerEnter2D not called when enabling GameObject
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Observe the Console logs Result: OnTr... Read more
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