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Physics2D.BoxCast always returns false when Default Contact Offset is le...
How to reproduce:1. Open my attached project ("1822f1.zip")2. Press Play3. Inspect Console Expected result: Physics2D.BoxCast return... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce:1. Open the scene 'Test'2. Press play3. Observe that although the moving object has the 3 "OnTrigger*2D" methods,... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce:1. Open attached project2. Open scene "wer"3. Select the parent/child cubes with the rigidbody 2d - notice that the box... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more
Collider of Tiles containing "TilemapCollider2D" and "CompositeCollider2...
How to reproduce:1. Open the user’s attached project2. Enter Play mode3. In Hierarchy select “Dynamic Sprite” GameObject4. In the In... Read more
Adding a PolygonCollider2D to a sprite hangs unity
To reproduce:1. Open TestProject project2. Open test scene3. Add Polygon Collider 2D component to "New Sprite" object Expected resul... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce:1. Download and open the attached project2. Enter palymode3. Move the Player GameObject to the lower platform4. O... Read more
OnTriggerEnter2D not called when enabling GameObject
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Observe the Console logs Result: OnTrigger... Read more
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