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[Physics 2D] GameObject having attached Relative Joint moves away from t...
Relative joint breaks and is not behaving in the intended way, on running the scene GameObject having attached Relative Joint moves... Read more
Buoyancy effector 2D only behaves normally when using Box Collider 2D
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect how different collide... Read more
[2D] The moving platform is not changing position in game mode and makes...
To reproduce: 1. Open an attached project or open a new project and import 2D Game Kit and turn on the scene "zone 3" 2. Press play ... Read more
2D Colliders will not update their collision shapes when changing Transf...
How to reproduce: 1. Download and open the attached project "case_1164935-matchtree.zip" 2. Select the Cube GameObject in the Hierar... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce: 1. Open the attached "SetPathList.zip" project 2. Enter Play mode and inspect the console Expected results: SetPa... Read more
Collider stays behind when GameObject with multiple Colliders is set as ...
How to reproduce: 1. Open the attached project("case_1174519") 2. In Hierarchy select "My Child" GameObject 3. Enter Play Mode 4. Ob... Read more
OverlapCollider() registers an overlap only at specific points when a Co...
How to reproduce: 1. Open the "Main" Scene in the attached "case_1174546-Composite_Collider_Bug" project 2. Enter Playmode 3. Open t... Read more
Edge Collider 2D physics issues with compound colliders
Bug report created as requested via https://twitter.com/FreyaHolmer/status/1044311411734839296 Reproduction: - Open the one scene i... Read more
Physics2D.CircleCast(origin, radius, direction, layerMask) ignores the l...
How to reproduce: 1. Open the "Physics_Test.zip" project 2. Open the "Physics2D.unity" scene 3. Enter Play Mode 4. Check the Console... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow