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Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
Reversing sprite shape makes CompositeCollider2D cutout it's PolygonColl...
How to reproduce: 1. Open the user attached project (DevSpriteshape.zip) 2. In the SampleScene select the "Closed Sprite Shape" Game... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "GameObject" 4. Notice that it has "Edge... Read more
Unity freezes when Physics2D.BoxCast hits an angled surface
Reproduction steps: 1. Open the attached project "AngledBoxCast.zip" 2. Open the "Scenes/Main" Scene 3. Enter Play Mode 4. Use the r... Read more
Profiler is displaying Physics2D performance cost when Physics2D are not...
Reproduction steps: 1. Download project "SMALL_Physics2D_ButNo2dUsed.zip" and open in Unity 2. Open scene "Scene" 3. Select Window ... Read more
Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2...
Destroying Rigidbody2D of an object while it is colliding crashes Unity. Steps to reproduce: 1) Open the attached project. 2) Open ... Read more
[Physics2D][ContactPoint2D] collider and otherCollider return values are...
Repro steps: 1) Open the project I attached and test.scene in it 2) Notice 2 circles and 2 spheres 3) Play the scene and move the le... Read more
OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...
How to reproduce: 1. Open the attached project 2. Open and play Example scene 3. In the Scene view, select Trigger2 (red). Trigger2... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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