Search Issue Tracker
Update method is called before any Physics 2D callbacks when Simulation ...
How to reproduce: 1. Open the user's attached "Physics Update Test Project.zip" project 2. Open the "SampleScene" Scene 3. *Added by... Read more
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce: 1. Open attached project's scene "TestScene" with Unity 5.0. 2. Enter play mode - all four boxes are detected. 3... Read more
Unity crashes when a 2d object collides with another object that has the...
Open the scene in the attached project, press Play, press left arrow to move the Jelly character under the platform to the left and ... Read more
[Physics2d] Collider2d.attachedRigidbody throws exceptions from destroye...
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode. Cubes will start moving into a green square, which des... Read more
Unity crashes when instantiating a Prefab with Box Collider 2D and Compo...
How to reproduce: 1. Open the attached project (BoxCollider2DIssue.zip) 2. Enter the play mode Expected result: Prefab is instantia... Read more
Raycast does not hit BoxCollider2D with RigidBody2D when it's rotated 18...
How to reproduce: 1. Open the attached project ("Raycasttry.zip") 2. Load "SampleScene" 3. Enter Play mode 4. In the Scene View drag... Read more
ball with PhysicsMaterial2D.bounciness = 1 bounces higher with each bounce
Steps to reproduce: 1. Open attached project "bouncetest.zip" 2. Open "bounce_scene" scene 3. Run the scene 4. Notice how "ball" bou... Read more
Collision2D isn't detected while scaling the object
Reproduction steps: 1. Open attached project 2. Open and play the "_01" scene 3. Observe the console and notice that collisions are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window