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Error message is thrown when referencing an inactive ArticulationBody fr...
How to reproduce:1. Open attached project "case1293798.zip" and scene "Connected-articulation"2. In the Hierarchy window select "Art... Read more
Moving GameObject with Box Collider Component gets stuck on the corners ...
How to reproduce:1. Open the user's attached "Moving Blocks.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Move the... Read more
[PhysX] Articulation joint Motion - "Limited" can be broken by force
How to reproduce:1. Open the user's attached project ("ArmRobot.zip")2. Enter Play mode3. Aim at the robot arm and shoot spheres cli... Read more
Changing parent of teleported game object with ArticulationBody componen...
Create a “complex” articulation body hierarchy.Call articulationBody.Teleport() on the root of the articulation body hierarchyImmedi... Read more
Crash on physx::Scb::Body::addSpatialAcceleration when removing child fr...
Reproduction steps:1. In the user's attached project open "SampleScene"2. Enter Play Mode3. Enable Add Some Force component on the "... Read more
Editor crashes on physx::writeCompressedContact when entering Play mode
Reproduction steps:1. Open the user's attached "SmokeSim.zip" project2. Load the "Zuma" scene3. Enter Play mode4. Wait 5-10 seconds-... Read more
Editor crashes when entering Play mode with multiple Rigidbodies contain...
Reproduction steps:1. Open the user's attached "Planets.zip" project2. Load "SampleScene"3. Enter Play mode-- Observe the crash Repr... Read more
Angular Limits gizmo's direction differs in the different sides of the G...
How to reproduce it:1. Open the attached project '1292341.zip'2. Load 'SampleScene' from 'Assets' > 'Scenes' folder3. Click on th... Read more
A hard stack overflow happens when raycasting vs a dense mesh in BV4_Pro...
How to reproduce:1. Open the user's attached "BrokenMeshRepro.zip" project2. Open the "SampleScene" Scene3. Drag the mouse on "Broke... Read more
[Physics] Articulation Body values are reset to initial values when the ...
How to reproduce:1. Open the user's attached "Physics_Bugs" project2. Open the "AB_ValuesNotRestoredAfterReenabling" Scene3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject