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Error message is thrown when referencing an inactive ArticulationBody fr...
How to reproduce: 1. Open attached project "case1293798.zip" and scene "Connected-articulation" 2. In the Hierarchy window select "A... Read more
Moving GameObject with Box Collider Component gets stuck on the corners ...
How to reproduce: 1. Open the user's attached "Moving Blocks.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Move... Read more
[PhysX] Articulation joint Motion - "Limited" can be broken by force
How to reproduce: 1. Open the user's attached project ("ArmRobot.zip") 2. Enter Play mode 3. Aim at the robot arm and shoot spheres ... Read more
Changing parent of teleported game object with ArticulationBody componen...
Create a “complex” articulation body hierarchy. Call articulationBody.Teleport() on the root of the articulation body hierarchy Imme... Read more
Crash on physx::Scb::Body::addSpatialAcceleration when removing child fr...
Reproduction steps: 1. In the user's attached project open "SampleScene" 2. Enter Play Mode 3. Enable Add Some Force component on th... Read more
Editor crashes on physx::writeCompressedContact when entering Play mode
Reproduction steps: 1. Open the user's attached "SmokeSim.zip" project 2. Load the "Zuma" scene 3. Enter Play mode 4. Wait 5-10 seco... Read more
Editor crashes when entering Play mode with multiple Rigidbodies contain...
Reproduction steps: 1. Open the user's attached "Planets.zip" project 2. Load "SampleScene" 3. Enter Play mode -- Observe the crash ... Read more
Angular Limits gizmo's direction differs in the different sides of the G...
How to reproduce it: 1. Open the attached project '1292341.zip' 2. Load 'SampleScene' from 'Assets' > 'Scenes' folder 3. Click on th... Read more
A hard stack overflow happens when raycasting vs a dense mesh in BV4_Pro...
How to reproduce: 1. Open the user's attached "BrokenMeshRepro.zip" project 2. Open the "SampleScene" Scene 3. Drag the mouse on "Br... Read more
[Physics] Articulation Body values are reset to initial values when the ...
How to reproduce: 1. Open the user's attached "Physics_Bugs" project 2. Open the "AB_ValuesNotRestoredAfterReenabling" Scene 3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow