Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a15
2020.2
2020.2.0b11
2021.1
Issue ID
1293798
Regression
No
Error message is thrown when referencing an inactive ArticulationBody from a Joint
How to reproduce:
1. Open attached project "case1293798.zip" and scene "Connected-articulation"
2. In the Hierarchy window select "Articulation" game object (child of "Fixed")
3. In the Inspector window set the "Articulation Body" component to inactive
4. Enter and exit Play Mode
5. Observe error in the Console window
Expected result: No errors are thrown
Actual result: Error "Transform has 'gArticulationHierarchyChangeHandle' hierarchy interests present when destroying the hierarchy. Interests must be deregistered in Deactivate." is thrown
Reproducible with: 2020.1.0a15, 2020.1.15f1, 2020.2.0b13, 2021.1.0a6
Could not test with: 2018.4.29f1, 2019.4.15f1, 2020.1.0a14 (Articulation Body was introduced yet)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b2