Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a15
2020.2
2020.2.0b11
2021.1
Issue ID
1293798
Regression
No
Error message is thrown when referencing an inactive ArticulationBody from a Joint
How to reproduce:
1. Open attached project "case1293798.zip" and scene "Connected-articulation"
2. In the Hierarchy window select "Articulation" game object (child of "Fixed")
3. In the Inspector window set the "Articulation Body" component to inactive
4. Enter and exit Play Mode
5. Observe error in the Console window
Expected result: No errors are thrown
Actual result: Error "Transform has 'gArticulationHierarchyChangeHandle' hierarchy interests present when destroying the hierarchy. Interests must be deregistered in Deactivate." is thrown
Reproducible with: 2020.1.0a15, 2020.1.15f1, 2020.2.0b13, 2021.1.0a6
Could not test with: 2018.4.29f1, 2019.4.15f1, 2020.1.0a14 (Articulation Body was introduced yet)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b2