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Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...
Steps to reproduce: 1. Open the attached project ("1200966.zip") 2. Open "SinglePlayer" scene 3. Enter Play mode 4. Wait for a few s... Read more
Articulation Body does not have an icon
Articulation Body does not have an icon To reproduce: 1. Create a new project 2. Create a gameObject 3. Add Articulation Body compo... Read more
In Articulation Body you can see Limit settings even when they do nothing
In Articulation Body you can see Limit settings even when they do nothing To reproduce: 1. Create a new project 2. Add a Game Objec... Read more
ArticulationBody setup flies around in play mode with no forces applied ...
ArticulationBody setup flies around in play mode with no forces applied when there is a falling rigidbody To reproduce: 1. Open att... Read more
Missing Info field in the Rigidbody
How to reproduce: 1. Open the attached Unity project 2. Select Cube game object 3. Look into Rigidbody component Expected result: T... Read more
RaycastAll returns 0 hits when Raycasting to a GameObject immediately af...
How to reproduce: 1. Open the attached project "RaycastAll" 2. Open the scene "TestScene" and enter Play mode (Assets/Scenes/TestSce... Read more
Crash in physx::Gu::PersistentContactManifold::reduceBatchContacts when ...
How to reproduce: 1. Open user-submitted project (Active Ragdoll Prototype) 2. Enter Play Mode 3. Move the camera around with the mo... Read more
FBX without convex collider throws PhysX convex meshes error after it's ...
How to reproduce: 1. Open the "ConvexErrors.zip" project 2. Open the "SampleScene" scene 3. Assets > Build AssetBundles 4. Enter Pla... Read more
GameObjects with Mesh Colliders jitter erratically when colliding with e...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Press the Space key for a few... Read more
Crash when using ArticulationBody hierarchy
Crash condition is having at least one parent-child pair of objects with ArticulationBody components and child Joint Type set to "Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow