Search Issue Tracker
Setting Spring Joint's Min and Max Distance to be equal causes the Conne...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Sp... Read more
AddTorque and AddRelativeTorque behave differently in opposite Y axis wh...
How to reproduce:1. Open the user's project2. Enter Play Mode3. Click on the Game View with your mouse and drag it to the left and t... Read more
Inaccurate Physics behaviour after reloading scene
How to reproduce:1. Open attached Unity project2. Play ScaleCapsule scene3. Notice falling wall of crates. If the wall doesn't fall,... Read more
Mesh Collider Cooking Options does not reset to default without re-addin...
How to reproduce:1. Open the attached project "1229712 - 2019.3.6f1.zip"2. Open the "Test" Scene3. Uncheck one of the Cooking Option... Read more
Physics Debug scene view down-right corner UI window disappears when ent...
How to reproduce:1. Open the attached 'project-1230368.zip' project2. Make sure that the 'Physics Debug' UI window is visible in the... Read more
Raycast will not hit a GameObject after certain amount of hits elsewhere...
How to reproduce:1. Open user's attached "Find a Bug" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Left-click with... Read more
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce:1. Open QA-Supplied project2. Reimport Grenadier asset3. Under Grenadier, right-click the mesh, press "Bake physi... Read more
OnCollisionEnter is occasionally triggered on Start by a non-contacting ...
How to reproduce:1. Open user-submitted project (TestRoll2.zip)2. Open the SampleScene3. Observe the Console window, Enter and Exit ... Read more
Physics Raycast behaves differently on different platforms
Steps to reproduce:1. Open User-supplied project2. Play the Scene and notice that when the ball goes on a platform in the top left, ... Read more
OnEnable/OnDisable is called the second time when setting GameObject's i...
How to reproduce:1. Open the attached project's Scene labeled "MyScene"2. In the Hierarchy, select the "GameObject"3. In the Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing